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Short note: 2D viewing pipeline
Short answer
The 2D viewing pipeline converts world-coordinate scenes to device coordinates: choose a window, transform to viewing coordinates by translating and rotating it to align axes, map to normalised coordinates and clip, then map the window to the viewport using xv=xvmin+(xw-xwmin)sx, yv=yvmin+(yw-ywmin)sy with sx=(xvmax-xvmin)/(xwmax-xwmin), sy=(yvmax-yvmin)/(ywmax-ywmin).
Write a short note on the two-dimensional viewing pipeline.
The 2D viewing pipeline is the series of steps that maps a picture from the world coordinate system to the device coordinate system.
World coords -> Viewing coords -> Normalised -> Viewport
(modelling) (window rotate coords (device
& translate) + clipping coords)
- Objects are made in modelling coordinates and placed into world coordinates.
- A window is chosen in the world. It is converted to viewing coordinates (translate to the origin, rotate to align with the axes if the window is tilted).
- The scene is mapped to normalised coordinates (0 to 1, device independent) and clipped against the window, so that parts outside are discarded.
- The window is mapped to the viewport on the screen using
xv = xvmin + (xw − xwmin)·sx, yv = yvmin + (yw − ywmin)·sy
sx = (xvmax − xvmin)/(xwmax − xwmin), sy = (yvmax − yvmin)/(ywmax − ywmin)
As a matrix: M = T(xvmin, yvmin) · S(sx, sy) · T(−xwmin, −ywmin). The pipeline lets the same scene be shown at different sizes, positions and parts (zoom, pan) on different devices.
✓ Answer checked by Claude Opus 5.5 (high effort)
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