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GOS and blocking probability in a loss system

Short answer

GoS is the measured fraction of calls lost in the busy hour. Blocking probability is the calculated probability all servers are busy (e.g., Erlang B). They guide dimensioning to meet a target GoS, split end-to-end loss budgets, balance cost and quality, and evaluate network performance.

Explain the Grade of Service (GOS) and Blocking Probability in the context of a loss system. How are these metrics used to design and evaluate telecommunication networks?

Grade of Service (GoS)

In a loss system (blocked calls cleared, no queue), GoS is the proportion of calls offered in the busy hour that are lost:

GoS=calls lostcalls offered=Ao−AcAoGoS = \frac{\text{calls lost}}{\text{calls offered}} = \frac{A_o - A_c}{A_o}

It is a measured value or design target set by the operator, e.g. 0.01 for trunk routes, and it describes the service seen by users over the whole network or a route.

Blocking probability

Blocking probability PBP_B is the probability, calculated from a traffic model, that all N servers are busy when a call arrives. For Poisson traffic A offered to N trunks (Erlang B):

PB=E1,N(A)=AN/N!∑k=0NAk/k!P_B = E_{1,N}(A) = \frac{A^N/N!}{\sum_{k=0}^{N}A^k/k!}

It has two forms: time congestion (fraction of time all servers are busy) and call congestion (fraction of calls lost). With infinite Poisson sources they are equal, so GoS=PBGoS = P_B; with finite sources (Engset), call congestion is less than time congestion.

PointGoSBlocking probability
NatureService quality measure / targetProbability from a model
Found byMeasurement of lost callsErlang B, Engset formula
ScopeRoute, exchange or end to endOne server group
UseSpecify qualityCalculate trunks needed

Use in design and evaluation

  1. Dimensioning: forecast the busy-hour traffic A, choose the GoS (e.g. 0.01), then find N from Erlang B tables. Example: A = 5 E with GoS 0.01 gives N = 11 trunks.
  2. End-to-end budget: a call through several links in tandem has a total GoS ≈ B1+B2+…B_1 + B_2 + \dots, so the overall target is split among the links (e.g. 0.002 per switch, 0.005 per trunk).
  3. Cost trade-off: a lower GoS needs more circuits; designers pick the GoS that balances cost and customer satisfaction.
  4. Routing design: high-usage direct routes are dimensioned for a high blocking value (large GoS) and overflow to a final route dimensioned for a low GoS.
  5. Evaluation: measured lost calls in the busy hour are compared with the target; if the target is exceeded, trunks are added or traffic is re-routed.
  6. Cellular planning: the number of channels per cell is chosen for 2% blocking.

✓ Answer checked by Claude Opus 5.5 (high effort)

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