- 2074 Asoj · 2+6 marks
Sync vs async; 3-bit Gray code counter
Short answer
Synchronous counters avoid ripple, run faster, and give glitch-free outputs, but require extra gates and design effort. A 3-bit Gray code counter using D flip-flops follows 000,001,011,010,110,111,101,100. The D inputs are D2 = Q2 Q0 + Q1 Q0', D1 = Q2' Q0 + Q1 Q0', D0 = Q2 XNOR Q1.
List the advantages and disadvantages of a synchronous counter over asynchronous counter. Design a 3 bit synchronous counter which follow gray code sequence.
Synchronous over asynchronous counter
Advantages
- All flip-flops change together, so the total delay is one flip-flop delay plus one gate delay; the counter can run at a much higher clock frequency.
- No ripple, so there are no temporary false states and no glitches when outputs are decoded.
- Any count sequence (Gray, BCD, arbitrary) can be designed directly from the state table.
- Maximum frequency does not fall as more stages are added (with parallel carry).
Disadvantages
- Needs extra combinational logic (AND gates) for each stage, so the circuit is more complex and costlier.
- The clock drives every flip-flop, so the clock line has a larger load.
- Design takes more effort (excitation table, K-maps).
Design: 3-bit synchronous Gray code counter (D flip-flops)
Sequence: 000 → 001 → 011 → 010 → 110 → 111 → 101 → 100 → 000. 8 states, so 3 D flip-flops with a common clock. For a D flip-flop, , so the next-state columns give the D inputs directly.
| Present Q2Q1Q0 | Next Q2Q1Q0 | D2 | D1 | D0 |
|---|---|---|---|---|
| 000 | 001 | 0 | 0 | 1 |
| 001 | 011 | 0 | 1 | 1 |
| 011 | 010 | 0 | 1 | 0 |
| 010 | 110 | 1 | 1 | 0 |
| 110 | 111 | 1 | 1 | 1 |
| 111 | 101 | 1 | 0 | 1 |
| 101 | 100 | 1 | 0 | 0 |
| 100 | 000 | 0 | 0 | 0 |
K-maps
| D0: Q2 / Q1Q0 | 00 | 01 | 11 | 10 |
|---|---|---|---|---|
| 0 | 1 | 1 | 0 | 0 |
| 1 | 0 | 0 | 1 | 1 |
| D1: Q2 / Q1Q0 | 00 | 01 | 11 | 10 |
|---|---|---|---|---|
| 0 | 0 | 1 | 1 | 1 |
| 1 | 0 | 0 | 0 | 1 |
| D2: Q2 / Q1Q0 | 00 | 01 | 11 | 10 |
|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 1 |
| 1 | 0 | 1 | 1 | 1 |
Equations
Circuit
+-----+ +-----+ +-----+
D0>|D Q|-Q0 D1>|D Q|-Q1 D2>|D Q|-Q2
| FF0 | | FF1 | | FF2 |
| | | | | |
+--o--+ +--o--+ +--o--+
| | |
CLK---+-------------+-------------+
D2 = Q2.Q0 + Q1.Q0'
D1 = Q2'.Q0 + Q1.Q0'
D0 = XNOR(Q2, Q1)
Timing diagram
CLK __|‾|_|‾|_|‾|_|‾|_|‾|_|‾|_|‾|_|‾|_|‾
Q2 ________________|‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾|___
Q1 ________|‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾|___________
Q0 ____|‾‾‾‾‾‾‾|_______|‾‾‾‾‾‾‾|_______
Cnt 000 001 011 010 110 111 101 100 000
Only one output changes per clock, as required by the Gray code.
✓ Answer checked by Claude Opus 5.5 (high effort)
Related questions
- Sync vs async; 3-bit synchronous down counter · Digital Logic, chapter 8
- Sync vs async; 3-bit synchronous up counter (T) · Digital Logic, chapter 8
- 3-bit Gray code synchronous counter · Digital Logic, chapter 8 · asked 2×
- Sync vs async; MOD-10 synchronous counter · Digital Logic, chapter 8 · asked 2×
- Sync vs async; mod-6 synchronous counter (JK) · Digital Logic, chapter 8
- Sync vs async; mod-12 synchronous counter · Digital Logic, chapter 8 · asked 3×
- Transmission channels; sync vs async · Data Communication, chapter 1
- Multiplexing; synchronous vs asynchronous TDM · Data Communication, chapter 6 · asked 6×
- Synchronous vs asynchronous serial transmission · Microprocessor, chapter 4 · asked 3×
- Synchronous vs asynchronous transmission · Instrumentation II, chapter 3